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Demos and sample projects

Explore demos, samples, and projects showcasing the advanced capabilities of the Unity ecosystem across different industries.

Sample projects and demos for Unity Games

The sample projects and demos are created in collaboration with internal and external Unity experts to help you make the most out of the latest Editor features.

Fantasy Kingdom in Unity 6

Discover Fantasy Kingdom in Unity 6, a stylized game environment that showcases the advanced rendering performance, cutting-edge lighting capabilities, and strong mobile optimization of the Universal Render Pipeline (URP).

Fantasy Kingdom

Megacity Metro

Learn more about building ambitious multiplayer games using ECS, Unity Cloud, Multiplayer Services, and URP with this competitive action sample that supports 128+ players.

Megacity

Gem Hunter Match

Gem Hunter Match is an official Unity cross-platform sample project that showcases the capabilities of 2D lighting and visual effects in the Universal Render Pipeline (URP) in Unity.

URP 2D Gem Hunter Match sample project banner

Happy Harvest

Happy Harvest is a 2D top-down farming simulation game that shows what’s possible with 2D lights, shadow effects, skeletal animation, sprite libraries, visual effects, and more, in Unity and URP.

2D URP Happy Harvest sample

Dragon Crashers - UI Toolkit

This official UI Toolkit project provides game interfaces that showcase UI Toolkit and UI Builder workflows for runtime games.

Dragon Crashers - UI Toolkit sample

Dragon Crashers - URP 2D

This 2D sample project is a vertical slice of a side scrolling Idle RPG game that showcases how the suite of 2D tools can be combined with artwork to make your vision a reality.

Dragon Crashers - URP 2D sample banner

QuizU

QuizU is an official Unity sample demonstrating various design patterns and project architecture including MVP, state pattern, managing menu screens and much more using UI Toolkit.

QuizU - UI Toolkit sample banner

Level up your code with design patterns and SOLID

This collection of samples demonstrates how you can implement some of the common design patterns and principles from object-oriented programming, such as SOLID and KISS, into your Unity game development.

Level up your code with design patterns and SOLID sample image

C# code style guide

This guide focuses on the most common coding conventions you’ll encounter during Unity development. Find inspiration in this guide as a starting point to creating your own.

C# code style guid cover image

ScriptableObjects Paddle Ball project

The demo provides examples of how ScriptableObjects can help you create components that are testable and scalable, while still being designer-friendly.

ScriptableObjects Paddle Ball sample project

Large-Scale Battle Royale with Photon Fusion

This battle royale sample shows how to create and implement the latest features of fast paced multiplayer games.

players in-game shooting laser beams

Boss Room

Create a small-scale cooperative game with this multiplayer sample project, built with Netcode for GameObjects.

Boss Room logo

Building Blocks

Ready-to-use assets that add core functionality to your Unity projects.

Set up matchmaking

Match players, manage queues, and run cloud-backed multiplayer with Matchmaker.

mm

Create multiplayer sessions

Add create, browse, quick-join, and shareable session flows to your multiplayer game.

mp-sessions

Add leaderboards

Add cross-platform leaderboards with Authentication, Cloud Code, and a ready-made UI.

leaderboards

Add achievements to your game

Add a cross‑platform achievements system with progress tracking and in‑game UI.

achievement

Add player sign in and accounts

Add cross‑platform signup, login, and player account management to your game.

player-sign-in

Sample projects and demos for Unity Industry

The sample projects and demos are created in collaboration with internal and external Unity experts to help you make the most out of the latest Editor features and Unity Industry products.

Industry Fundamentals template

This in-Editor tutorial guides you through the workflows and steps to create a 3D interactive industrial application in Unity. Advance your knowledge about converting CAD files to optimized 3D assets, using real-time data in user interfaces, camera systems, and more.

The Unity Industry Fundamentals template

Product Configurator Template

Designed to empower users without requiring extensive coding, this template helps you create impactful configurator experiences tailored to your needs.

Product Configurator Template - Skid Loader

Industry Viewer Template

This template is designed for creating 3D collaborative applications in order to explore, share, and review 3D assets across teams. It’s connected to Unity Asset Manager and it uses 3D Data Streaming to load large data on any device.

Unity Industry Viewer Template

Operational Digital Twin

This interactive duplicate of a production site includes multiple real-time data sources, providing users with valuable location information, maintenance alerts, and more.

Operational Digital Twin

IoT Sample Project

This project showcases how to seamlessly integrate IoT devices within Unity, enabling contextualized, real-time visualization of device data.

IoT Sample Project feature image

Unity Tower

The high-rise building model is a sophisticated 40+ floor mixed-use tower designed from the ground up to help you test and showcase Unity’s data streaming and BIM capabilities.

The Unity Tower model

Factory Training

Factory Training is a high-fidelity URP demo showcasing scalable factory environments with GPU instancing, mixed lighting, custom shaders, and an interactive, step-by-step assembly workflow.

Factory Training demo_Unity

Past productions

View all the cinematic demos, as well as Games and Industry demos and samples, that teams at Unity have worked on over the years.

Time Ghost

Time Ghost pushes Unity 6 to new heights, achieving stunning results and demonstrating the power of our strongest-ever engine release.

Time Ghost

Enemies

This groundbreaking cinematic teaser features major advances in photorealistic eyes, hair, skin, and more – all rendered in real-time and running in 4K resolution.

Woman face in sci-fi setting

The Heretic

The Heretic is a real-time cinematic employing a broad range of Unity’s graphics features, including every aspect of the High Definition Render Pipeline (HDRP).

Main character in heretic looks out over the world

Book of the Dead

This interactive short film is rendered in real-time and showcases Unity’s proficiency at powering high-end visuals for game productions.

Book of the Dead 2018 demo

Adam

Adam is a short film illustrating the real-time graphical quality achievable with the Unity engine in 2016.

Adam 2016 demo

The Blacksmith

The Blacksmith is a real-time-rendered short film developed to test the capabilities of Unity 5 and showcase the engine’s advanced graphics features.

The Blacksmith 2015 demo

More past productions

More resources

Access this series of how-to articles, e-books, and other resources – written for creators, by creators – with actionable tips and best practices to help you achieve more in less time.