
Showcasing the power of Unity
Unity Originals are in-house productions created by Unity’s Demo Team to push our engine to its limits. These projects highlight major milestones in Unity’s evolution.
Time Ghost

2024 — Time Ghost pushes Unity 6 to new heights, achieving stunning results and demonstrating the power of our strongest-ever engine release.
Enemies

2022 — This groundbreaking cinematic teaser features major advances in photorealistic eyes, hair, skin, and more – all rendered in real-time and running in 4K resolution.
The Heretic

2019 — The Heretic is a real-time cinematic employing a broad range of Unity’s graphics features, including every aspect of the High Definition Render Pipeline (HDRP).
Book of the Dead

2018 — This interactive short film is rendered in real-time and showcases Unity’s proficiency at powering high-end visuals for game productions.
Adam

2016 — Adam is an award-winning short film illustrating the real-time graphical quality achievable with beta versions of Unity 5.4.
The Blacksmith

2015 — The Blacksmith is a real-time-rendered short film developed to test the capabilities of Unity 5 and showcase the engine’s advanced graphics features.
Packages
Check out a selection of releases published over the years and dive into the details of how our projects come together.
Resources
Time Ghost – How Unity 6 made it possible | Unite 2024
Explore the creation of Time Ghost. In this live session recorded during Unite 2024 in Barcelona, we break down the project and its pipelines into clear, understandable components, highlighting the Unity Engine’s versatile problem-solving capabilities and extendibility.


Our team
Focusing primarily on graphics, Unity’s Demo Team is dedicated to exploring and extending what’s possible with Unity, pushing the limits of real-time technology, developing new workflows, and experimenting with innovative approaches. The team creates a portfolio of flagship productions called Unity Originals, as well as various smaller experimental and feature-oriented demos.
The team consists of experienced game professionals led by Creative Director Veselin Efremov, who writes and directs the projects and is responsible for their final look.
Adrian Lazar — Staff Technical Artist
Aleksander Karshikoff — Senior Manager, Content Production
Angela Diaz — Senior Content Producer
Christian Kardach — Staff Technical Animator
Hugo García Torres — Senior Animator
Lasse Jon Fuglsang Pedersen — Staff Software Engineer
Mikel Barron Bilbao — Staff Technical Artist
Mikko Alaluusua — Staff Software Engineer
Petter Flood — 3D Artist
Plamen “Paco” Tamnev — Staff 3D Artist
Rob Cupisz — Staff Software Engineer
Silvia Rasheva — Director, Content Production
Torbjörn Laedre — Principal Software Engineer
Veselin Efremov — Principal Creative Director
Xuan Prada — Senior Manager, Artistry
Other demos
Delve into a selection of other demos and sample projects that Unity’s Demo Team has worked on.






























