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Unity Version Control

Create more efficiently with a version control system (VCS) made specifically to help programmers, artists, and designers overcome game development challenges, powered by Plastic SCM technology – deployable in the cloud or on-premises.

Plastic SCM (now Unity Version Control), Unity's version control solution

Speed up your release timelines

Unity Version Control is a scalable, engine-agnostic version control and source code management tool for game development studios of all sizes. Built with powerful Plastic SCM technology, Unity Version Control offers optimized workflows for artists and programmers and superior speed working with large files and binaries. See how our users have leveraged this technology to create without compromise.

Smart Locks

SET CUSTOM LOCK RULES, INCLUDING BRANCH EXCLUSION, IN THE LOCK RULES PANEL.

Smart Locks: For confident branching

Whether you’re branching or not, Smart Locks enforces a single line of development by “traveling” across branches until it reaches the destination branch where the change is checked or merged back in. By traveling and automatically checking to confirm that you’ are working from the latest version before allowing you to lock a file, Smart Locks greatly minimizes the risk of merge conflicts.

Hub

CREATE AND LINK A VERSION CONTROL REPO WHEN YOU CREATE A PROJECT IN THE HUB.

Easier VCS management in the Hub

Enabling and managing Version Control directly within the Unity Hub is now easier than ever. Just by selecting a checkbox, you can create and link a Version Control repository to a new project. See the project to repository connection status, and link and unlink repositories to existing projects.

On-prem seats

MANAGE ON-PREM SEATS AND REPOSITORIES DIRECTLY FROM YOUR CLOUD DASHBOARD.

Your code, on your servers

Every team works differently. That’s why Unity Version Control gives you the flexibility to choose where your code lives. Host in the cloud for convenience, or deploy on your own servers for full control over your environment and data.

Key benefits

Optimized workflows for artists and programmers

Separate workflows, one repo. Developers can code in a centralized or distributed environment with a full branching and merging solution, while artists can create using file-based workflows and an intuitive UI.

Superior speed working with large files and binaries

Built to remain performant and responsive with big files and huge repos, Unity Version Control effortlessly handles the unique complexities of game development.

Operate across tools

Unity Version Control works with any engine, including Unreal, and Unity creators can benefit from its deep integration with the Editor. Unity Version Control also integrates with IDEs, issue tracking, collaboration, and DevOps tools like JIRA, Rider, TeamCity, Jenkins, and more.

Realize value instantly

Instantly set up dedicated cloud servers out of the box to empower your teams to collaborate from anywhere in the world – even when you’re working with the large binary files common in game development.

Work without worry

Code safely with branching and merging, and make changes confidently with locking. Unity Version Control is the only VCS with both.

Deploy anywhere

Work in the cloud for speed and convenience, or host the server on-premises for ultimate control over your data, security and infrastructure. The choice is yours.

“[Unity Version Control] can handle large files and repositories. The visual branch manager is excellent; our graphic designers can use it with ease. It’s easy to give an external person limited access to certain projects.”

Ralf Mauerhofer
Ralf Mauerhofer - Koboldgames GMBH
Game Developer and Cofounder
Unity
Jenkins
Rider Jetbrains
Teamcity Jetbrains
Jira
Bamboo
Unreal Engine
Discord

Start free, then pay as you go

Made with Unity Version Control

Project Shrine

Learn how Monster Closet Games maximizes efficiency using engine-agnostic Unity DevOps solutions and automations with Unreal Engine.

Monster Closet Games

Return to Nangrim

Read how Sycoforge leveraged Unity tools to manage the growing scope of their project and integrate player feedback for rapid, iterative game development.

Return to Nangrim

Subnautica

Find out why Unknown Worlds chose Unity solutions for version control to help bring Subnautica to life.

Subnautica Below Zero Art

Resources

Project organization and VCS best practices

Learn the key concepts of version control, as well as tips and tricks you can use when setting up your Unity project to help ensure smooth, efficient team collaboration.

2024 Version Control (Unity 6 Edition).

Avoid hidden productivity costs

We’ve collected insights from our product and engineering teams on three of the most common version control pitfalls holding studios back from doing what they do best: creating.

The Hidden Productivity Costs Disrupting Your Release Timelines ebook

Getting started

Want to dive into Unity Version Control but don’t know where to begin? Check out our introductory course on Unity Learn and start collaborating more efficiently today.

Unity Plastic SCM logo

Get started and contact us

Get Unity Version Control up and running in just a few minutes with simple instructions. If you need more advice or just have questions, the Unity support team is ready to help.

Frequently asked questions

No, you can combine Unity Version Control with almost any other software in your stack to unlock a powerful VCS. However, the Unity Version Control package for Unity makes using version control within the core game engine extra intuitive.

To begin using Unity Version Control, you need to sign up for the service using your Unity account. You can find a helpful guide for getting started in the Unity Editor or another engine here. If you have more questions before you get started, please feel free to contact us.

Unity Version Control is a hosted, multi-tenant, cloud-based server that organizations can use to store their Plastic repositories in the cloud.

Unity Version Control is source control for game development teams working with large repositories and files who only need a cloud server (and optional local cloned repos). You can push/pull (or directly check in) to a cloud server. Unity Version Control includes the client and the cloud service.

You’ll need a Unity DevOps subscription to store your repositories in our hosted service.

When you use Unity Version Control, the download & upload communications are always done via SSL, which provides a secure encryption for the data package sent from the client to the server.

Unity Version Control only allows SSL connections.

Unity Version Control includes a free tier with three free seats and 5 GB-hour of storage. After the fourth user, you pay monthly per seat. If you exceed 5 GB-hour of storage, you pay for extra storage per team, not per user. See pricing for details.

Yes. For licensing purposes, we only count the number of active users, regardless of the number of devices used or the number of servers installed.

No. For licensing purposes, we only count the number of active users, regardless of the number of devices used or the number of servers installed.

Unity Version Control is our new brand for Plastic SCM. It is still the same great solution with all of the features you have come to enjoy, simply under a new brand name.

No. Unity Version Control, as a component of Unity DevOps, is a hosted service that runs in the cloud. The version control client can be downloaded locally, but still connects to the cloud service.

Yes. For teams that require maximum control over their data, security, and compliance, we offer an on-premises server option. You can add on-prem seats to any paid plan directly from your Unity Cloud Dashboard.

You push your data from your local server to the Cloud.

Yes, you can check in and merge directly to the cloud.

Yes, you can. You can also configure the files that will be locked on checkout from your Unity Version Control organization’s dashboard.

No. A user is considered read-only when they do not perform write operations, such as a checkin.

Yes. You can activate and deactivate users any time you want. Unity Version Control keeps the history of every user, active or deactivated. A user must be active to access the system.

  • Support response in less than 24 hours by email
  • Remote support connection to solve more complex problems
  • Priority for code “hotfixes” from the development team

Learn more here.

A user is considered active when they do any of the following in a given month:

1. Write to a repository to:

  • Checkin
  • Do a code review
  • Create an object like a label, changeset (push or checkin), branch, attribute or repo

2. Upload or download 5 MB of data