
Build and release often – at higher quality
Frequent releases are essential for testing and quality assurance, but build pipelines are resource-intensive and time-consuming to maintain, especially when you’re targeting multiple platforms. Eliminate bottlenecks and maximize reach and engagement by automating deployment with Unity Build Automation.

CLOUD BUILD IS NOW BUILD AUTOMATION, A COMPONENT OF UNITY DEVOPS
Build Automation in the cloud
Unity Build Automation is our new name for Cloud Build. It’s the same solution with the same technology, and it’s still empowering creators to automate builds in the cloud to iterate rapidly, increase innovation, and deliver higher-quality games to market. Hear how our creators have released better games using Cloud Build technology, and discover what Unity Build Automation could do for your team.
How Build Automation works
1. Setup
Point Build Automation to your version control system.
2. Trigger
Commit a change to your project.
3. Build
On trigger, a build is automatically created.
4. Deploy
Your team is notified when the build is complete and ready to use.
Benefits of CI/CD tools with Unity
Instant setup
Get up and running immediately using your Unity ID. You can choose to do a quick target setup and create your build configuration in seconds, select the advanced target setup flow and control every configuration available, and even clone existing target configurations.
Reduce costs and save time
Move your local build pipeline to the cloud to automate game builds with every update, eliminating the need to build on local machines, maintain build farms, or purchase and maintain specific infrastructure to support specific platforms.
Cross platform builds
Streamline your ability to build for multiple platforms. Set up build configurations for each platform and trigger builds across platforms, including Universal Windows Platform, simultaneously, as often as you want.
Improved collaboration and consistency
Build automatically every time a change is committed to VCS to empower developers to work on different portions of the game simultaneously while ensuring every team always has access to the most recent version.
Works with your existing tools
Build Automation is built to seamlessly slot into your existing tech stack, allowing you to connect Build Automation to the Version Control solution of your choice. You can also send UBA notifications to your email, Slack, and Discord.
API support
Use the API to further integrate Build Automation into your existing tools and workflows, or to automate certain tasks related to build and deployment. This can be useful for managing complex configurations or creating builds for multiple platforms.
Build options at Unity
Resources
Customer stories
Frequently asked questions
There is no project size limit. With the introduction of Premium Builders, you can select each machine type to see how much disk space a machine type has. For customers who wish to build larger projects, you must choose a premium machine type.
Build Automation supports iOS, Android, WebGL, Windows Desktop, Universal Windows Platform (UWP), macOS, and Linux from a single Unity project.
You need a source control repository and access to Unity DevOps. Git, Subversion (SVN), Mercurial, and Perforce are supported version control systems. Additionally, Build Automation works with Unity Version Control within Unity DevOps.
Yes, storage is billed within Unity DevOps. While the first 5 GB-hour are free, storage across all Unity DevOps components is shared between Unity Version Control and Build Automation, and additional storage must be purchased. View current pricing.
Unity Build Automation is our new brand name for Unity Cloud Build, now that we’ve moved it into our unified Unity DevOps solution. It is the same great solution with the same great technology, simply under a new brand name.
See our Unity Build Automation technical documentation.
Yes. Contact us with your specific requirements for a consultation.










